Select the Render Image or Render Animation options from the Render menu on the main menu at the top left of Blender’s interface.īy default, the render will appear in an Image Editor in a new window. Remember as well that the image format can be set up in the Output tab of the Properties Editor. Launching and Saving the Renderīefore launching the render, remember to select the desired Render Engine from the Render tab in the Properties Editor. If the filename is already numbered, Blender adds 1 to it. Blender automatically adds a number to the filename. Choose Save As from the File menu (or press Shift+Ctrl+S), and press the NumPad + key. Sometimes, you want to save your progress in a new file, so you’ll have different files from different parts of the process and can go back to a previous version if necessary. There’s a little trick for saving different versions of a file really fast. Save Copy doesn’t have an assigned keyboard shortcut and it’s a bit unusual, so what does it do? Well, it’s similar to Save As except that it saves the current status of the scene in a file, but then you keep working on the original instead of in the new file. You don’t need to use those shortcuts, of course you can always choose the Save, Save As, Save Copy, and Open options from the File menu. On the File menu, you can also access the Open Recent option, which shows you a list of the latest files you’ve worked on so you can open them quickly. Blender shows you the folder navigation menu, where you can look for the. If you press Shift+Ctrl+S, Blender displays the Save menu again so that it allows you to create a new version of the file with a different name. If you’ve saved the file previously, press Ctrl+S to overwrite the previous version. If you’re saving a file for the first time, Blender displays a menu where you can select the location where you want to store your file and name the file. You can save your file by pressing Ctrl+S. That’s why it’s recommended that you save your file often. Rendering can take some time, and something can go wrong in the meantime (such as power failures or software crashes) that could cause you to lose your work. Now you’re at a good point to save your file. Now you’re ready to launch the final render. If you choose this option, it’s recommended to use little tile sizes so that the CPU doesn’t lag behind GPU while rendering. In User Preferences, you can also choose if you want to use CPU and GPU to render together (you just have to enable both the CPU and GPU). Setting the right value for your hardware can help you get faster results, but keep in mind that in general, rendering with Cycles requires high-performing equipment, so anything that isn’t very powerful may be very slow, regardless of the settings. Generally, CPUs work better with small values (16, 32, 64, and so on), while GPUs work better with bigger values (128, 256, 512, and so on). Tile Size defines the size of the squared parts of the image that the CPU or the GPU can render at a time. try rendering the scene with different values in the Tile Size, as depending on your GPU, you will get better results with different sizes. Select GPU.įinally, go to the Performance panel in the Render Properties, and set the Tile Size to a number such as 64, 128, 256, 512. Go back to your scene, and within the Render Properties, you’ll find the Device menu (right under the render engine selector). Make sure to select one of them and enable the GPU or GPUs that you want to use. Depending on your graphics card, some of the options within that panel will be available. On the System tab, you’ll find a panel called Cycles Render Devices. If you want to use your GPU to render the scene, follow these steps: GPUs can be much faster than CPUs for rendering with engines such as Cycles. You can increase the render samples amount in the Render Properties tab of the Properties Editor to get a cleaner image. If you have a low samples count, you’ll have noise in the resulting render, as the pixels still don’t have enough information to display the complete result. This generally means that the more calculations (and more render time), the cleaner the result. For such a simple scene, not many changes should be made, but here are a couple of things you can try:įor EEVEE: If you want the surfaces to reflect other objects, you can enable Screen Space Reflections in the Render Properties tab.įor Cycles: Cycles calculates light paths and bounces throughout the scene. Whether you use EEVEE or Cycles, you would access options for rendering within the Render tab in the Properties Editor. During this process, Blender calculates the properties of materials and lights in the scene to apply shadows, reflections, refractions, and so on-everything you need to build your cool final result and turn it into an image or a video. Rendering is the process that converts your 3D scene to a 2D image or animation.
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